Difference between revisions of "Korok Leaf (magic item)"

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|imagepx=
 
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|imagelink=https://zelda.gamepedia.com/Korok_Leaf
 
|imagelink=https://zelda.gamepedia.com/Korok_Leaf
|summary=This fan-like leave can be used to create a powerful [[Gust (spell)|''gust'']].
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|summary=This fan-like leave can be used to create a powerful gust that can push away creatures.
 
|This large green leaf is about three feet across at its widest point, and unlike normal leaves it will not decay over time.  It is said to originate from {{R|Korok}}s, or at least the forests where these beings dwell.<br/>{{tab}}As an action, you can use two hands to swing the leave in a wide arc to send out a huge gust of wind in a line 30 feet long and 5 feet wide.  Until the start of your next turn, any creature moving against this wind treats it as [[difficult terrain]].  Any creature in this line must make a {{Str}} [[saving throw]] (DC 13).  On a failed save, the creature is pushed 10 feet directly away from you.  On a failure of 5 or more, the creature is also knocked [[prone]].  A Tiny creature has [[disadvantage]] on this save, while a Large or larger creature has [[advantage]].
 
|This large green leaf is about three feet across at its widest point, and unlike normal leaves it will not decay over time.  It is said to originate from {{R|Korok}}s, or at least the forests where these beings dwell.<br/>{{tab}}As an action, you can use two hands to swing the leave in a wide arc to send out a huge gust of wind in a line 30 feet long and 5 feet wide.  Until the start of your next turn, any creature moving against this wind treats it as [[difficult terrain]].  Any creature in this line must make a {{Str}} [[saving throw]] (DC 13).  On a failed save, the creature is pushed 10 feet directly away from you.  On a failure of 5 or more, the creature is also knocked [[prone]].  A Tiny creature has [[disadvantage]] on this save, while a Large or larger creature has [[advantage]].
 
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Revision as of 10:16, 19 December 2020

Wondrous item, common major

This large green leaf is about three feet across at its widest point, and unlike normal leaves it will not decay over time. It is said to originate from koroks, or at least the forests where these beings dwell.
     As an action, you can use two hands to swing the leave in a wide arc to send out a huge gust of wind in a line 30 feet long and 5 feet wide. Until the start of your next turn, any creature moving against this wind treats it as difficult terrain. Any creature in this line must make a Strength saving throw (DC 13). On a failed save, the creature is pushed 10 feet directly away from you. On a failure of 5 or more, the creature is also knocked prone. A Tiny creature has disadvantage on this save, while a Large or larger creature has advantage.


The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.