Difference between revisions of "Stallimb (magic item)"

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|title=Stallimb
 
|title=Stallimb
 
|rarity=common
 
|rarity=common
|m=major
+
|m=minor
 
|type=Weapon
 
|type=Weapon
 
|subtype={{i|club}}, {{i|greatclub}}, or {{i|boomerang}}
 
|subtype={{i|club}}, {{i|greatclub}}, or {{i|boomerang}}
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|imagelink=https://zelda.gamepedia.com/Weapon
 
|imagelink=https://zelda.gamepedia.com/Weapon
 
|summary=The undead bones of this {{R|Stal}} monster works as a surprisingly effective simple weapon.
 
|summary=The undead bones of this {{R|Stal}} monster works as a surprisingly effective simple weapon.
|This is the boney limb of a {{R|Stal}} monster that continues to move even after separated from the main body, seemingly wriggling of its own accord.  Due to the eerie magic still lingering within it, this limb makes for a surprisingly effective simple [[weapon]].  Any hit with this weapon deals 1 extra necrotic damage, and it overcomes [[damage resistance]] and immunity as a magic weapon.{{a}}If you roll a 2 on an attack roll with this weapon, the bones shatter apart and the weapon is irrevocably destroyed.{{a}}If it isn't destroyed, this weapon can be used as 300 [[rupees]]' worth of [[spoils]].
+
|This is the boney limb of a {{R|Stal}} monster that continues to move even after separated from the main body, seemingly wriggling of its own accord.  Due to the eerie magic still lingering within it, this limb makes for a surprisingly effective simple [[weapon]].  Any hit with this weapon deals 1 extra necrotic damage, and it overcomes [[damage resistance]] and immunity as a magic weapon.{{a}}If the dice used in the damage roll used for this weapon lands on a 1, the bones shatter apart and this weapon is irrevocably destroyed. As part of the final attack you can roll the damage dice one more time and add the result to the damage roll.{{a}}If it isn't destroyed, this weapon can be used as 100 [[rupees]]' worth of [[spoils]].
 
}}
 
}}
 
<noinclude>
 
<noinclude>

Revision as of 18:22, 14 December 2020

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3cuTCbz.png

Weapon (club, greatclub, or boomerang), common minor

This is the boney limb of a stal monster that continues to move even after separated from the main body, seemingly wriggling of its own accord. Due to the eerie magic still lingering within it, this limb makes for a surprisingly effective simple weapon. Any hit with this weapon deals 1 extra necrotic damage, and it overcomes damage resistance and immunity as a magic weapon.
     If the dice used in the damage roll used for this weapon lands on a 1, the bones shatter apart and this weapon is irrevocably destroyed. As part of the final attack you can roll the damage dice one more time and add the result to the damage roll.
     If it isn't destroyed, this weapon can be used as 100 rupees' worth of spoils.
“A skeletal arm that keeps moving even after it's severed from its body. It's kind of gross to strap it to your back, but it'll do in a pinch. It's old and fragile, so it's quick to break.”
— Hyrule Compendium, Breath of the Wild

The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.