Difference between revisions of "Shock Bolt (spell)"
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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB | ||
|school=evocation | |school=evocation | ||
− | |p= | + | |p=0 |
|range=60 feet | |range=60 feet | ||
− | |summary=You sling a jolt of electricity | + | |summary=You sling a jolt of electricity, which might flare up to shock creatures nearby your main target. |
|description=You sling a jolt of electricity at creature within range. Make a ranged spell attack against the target, dealing 1d6 lightning damage on a hit. If the hit target is [[soaked]] or wearing metal, it takes an extra 1d6 lightning damage and all creatures within 5 feet of it must succeed on a {{dex}} [[saving throw]] or take 1d6 lightning damage.{{a}}This spell's initial and extra damage both increase by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). | |description=You sling a jolt of electricity at creature within range. Make a ranged spell attack against the target, dealing 1d6 lightning damage on a hit. If the hit target is [[soaked]] or wearing metal, it takes an extra 1d6 lightning damage and all creatures within 5 feet of it must succeed on a {{dex}} [[saving throw]] or take 1d6 lightning damage.{{a}}This spell's initial and extra damage both increase by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). | ||
|ss=yes | |ss=yes |
Latest revision as of 13:22, 11 December 2020
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Player's Guide |
System Reference |
Compendium |
Evocation cantrip | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Instantaneous |
You sling a jolt of electricity at creature within range. Make a ranged spell attack against the target, dealing 1d6 lightning damage on a hit. If the hit target is soaked or wearing metal, it takes an extra 1d6 lightning damage and all creatures within 5 feet of it must succeed on a Dexterity saving throw or take 1d6 lightning damage.
This spell's initial and extra damage both increase by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]