Difference between revisions of "Caustic Cauldron (spell)"
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|dur=1 minute | |dur=1 minute | ||
|concentration=yes | |concentration=yes | ||
− | |You conjure a cauldron's worth of acid to dump onto a point you can see within range. Any creature within a 10-foot radius of that point must succeed on a {{dex}} [[saving throw]] or take 1d10 acid damage and be coated in acid for the duration. A creature coated in this acid takes another 1d8 acid damage at the start of each of its turns.{{a}}{{ | + | |You conjure a cauldron's worth of acid to dump onto a point you can see within range. Any creature within a 10-foot radius of that point must succeed on a {{dex}} [[saving throw]] or take 1d10 acid damage and be coated in acid for the duration. A creature coated in this acid takes another 1d8 acid damage at the start of each of its turns.{{a}}{{AHLS}} When you cast this spell using a spell slot of 2nd level or higher, add 1d10 acid damage—both to the initial and secondary damage, for each slot level above 1st.}}</tab></tabs> |
Latest revision as of 20:44, 9 December 2020
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Player's Guide |
System Reference |
Compendium |
2-point evocation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You conjure a cauldron's worth of acid to dump onto a point you can see within range. Any creature within a 10-foot radius of that point must succeed on a Dexterity saving throw or take 1d10 acid damage and be coated in acid for the duration. A creature coated in this acid takes another 1d8 acid damage at the start of each of its turns.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every 2 extra points, add 1d10 acid damage—both to the initial and secondary damage.
1st-level evocation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You conjure a cauldron's worth of acid to dump onto a point you can see within range. Any creature within a 10-foot radius of that point must succeed on a Dexterity saving throw or take 1d10 acid damage and be coated in acid for the duration. A creature coated in this acid takes another 1d8 acid damage at the start of each of its turns.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, add 1d10 acid damage—both to the initial and secondary damage, for each slot level above 1st.