Difference between revisions of "Ember (spell)"
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Jump to navigationJump to search (Created page with "<noinclude>{{Navi|Spells}}</noinclude>{{SB |p=cantrip |level= |school=evocation |range=20 feet |duration=1 minute |You conjure flames to spring up around a creature in range t...") |
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− | <noinclude>{{Navi|Spells}}</noinclude>{{SB | + | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB |
− | |p= | + | |p=0 |
|level= | |level= | ||
|school=evocation | |school=evocation | ||
|range=20 feet | |range=20 feet | ||
|duration=1 minute | |duration=1 minute | ||
− | |You conjure flames to spring up around a creature in range that you can see. The target must succeed on a {{con}} [[saving throw]] or take 1d6 fire damage and be [[ignited]] for the duration | + | |You conjure flames to spring up around a creature in range that you can see. The target must succeed on a {{con}} [[saving throw]] or take 1d6 fire damage and be [[ignited]] for the duration. If the target is not in contact with dry ground, it automatically succeeds on the save.{{a}}This spell's initial damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Starting when you reach 11th level, a creature ignited by this spell takes 2d6 fire damage at the end of each of its turns instead of 1d6. |
|summary=A grounded creature within 20 feet of you must succeed on a {{con}} [[saving throw]] or take 1d6 fire damage and be [[ignited]] for 1 minute. | |summary=A grounded creature within 20 feet of you must succeed on a {{con}} [[saving throw]] or take 1d6 fire damage and be [[ignited]] for 1 minute. | ||
|save=con | |save=con | ||
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|ignited=ignited | |ignited=ignited | ||
|wizz=yes | |wizz=yes | ||
+ | |sorc=yes | ||
|fi=yes | |fi=yes | ||
|poe=yes | |poe=yes | ||
− | }} | + | }}</tab></tabs><noinclude> |
+ | {{clear}} | ||
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+ | </noinclude> |
Latest revision as of 19:27, 8 December 2020
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Player's Guide |
System Reference |
Compendium |
Evocation cantrip | |
Casting time: | 1 action |
Range: | 20 feet |
Components: | V, S |
Duration: | 1 minute |
You conjure flames to spring up around a creature in range that you can see. The target must succeed on a Constitution saving throw or take 1d6 fire damage and be ignited for the duration. If the target is not in contact with dry ground, it automatically succeeds on the save.
This spell's initial damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Starting when you reach 11th level, a creature ignited by this spell takes 2d6 fire damage at the end of each of its turns instead of 1d6.