Difference between revisions of "Dragon Rend (spell)"
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− | {{SB | + | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |
|school=evocation | |school=evocation | ||
|p=3 | |p=3 | ||
− | |level= | + | |level=2nd |
|range=Self (30-foot cone) | |range=Self (30-foot cone) | ||
|summary=You rip through the air with magically-manifested dragon claws, evoking gales of wind to cut through foes. | |summary=You rip through the air with magically-manifested dragon claws, evoking gales of wind to cut through foes. | ||
|description= | |description= | ||
− | You rip through the air with magically-manifested dragon claws, evoking gales of wind to cut through foes. Each creature in a 30-foot cone originating from you must make a {{dex}} saving throw, taking 4d10 damage on a failure.{{a}}If you are affected by {{Spell|Dragon Claws}} when you cast this spell, the damage becomes 4d12 instead.{{a}}{{AHL}} For every extra point expended, increase the number of damage dice by 1. | + | You rip through the air with magically-manifested dragon claws, evoking gales of wind to cut through foes. Each creature in a 30-foot cone originating from you must make a {{dex}} saving throw, taking 4d10 slashing damage on a failure.{{a}}If you are affected by {{Spell|Dragon Claws}} when you cast this spell, the damage becomes 4d12 instead.{{a}}{{AHL}} For every extra point expended, increase the number of damage dice by 1. |
|dragon=yes | |dragon=yes | ||
+ | |sorc=yes | ||
|damage=slashing | |damage=slashing | ||
|save=dex | |save=dex | ||
− | }} | + | }}</tab><tab name="Spell Slots">{{SpellBox |
+ | |school=evocation | ||
+ | |level=2nd | ||
+ | |range=Self (30-foot cone) | ||
+ | |description= | ||
+ | You rip through the air with magically-manifested dragon claws, evoking gales of wind to cut through foes. Each creature in a 30-foot cone originating from you must make a {{dex}} saving throw, taking 4d10 slashing damage on a failure.{{a}}If you are affected by {{Spell|Dragon Claws}} when you cast this spell, the damage becomes 4d12 instead.{{a}}{{AHLS}} When you cast this spell using a spell slot of 4th level or higher, the number of damage dice increases by 1 for each slot level above 3rd. | ||
+ | }}</tab></tabs><noinclude> | ||
+ | |||
+ | |||
+ | {{clear}} | ||
+ | {{Source|Hyrule Warriors}} | ||
+ | </noinclude> |
Latest revision as of 18:42, 8 December 2020
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Player's Guide |
System Reference |
Compendium |
3-point evocation | |
Casting time: | 1 action |
Range: | Self (30-foot cone) |
Components: | V, S |
Duration: | Instantaneous |
You rip through the air with magically-manifested dragon claws, evoking gales of wind to cut through foes. Each creature in a 30-foot cone originating from you must make a Dexterity saving throw, taking 4d10 slashing damage on a failure.
If you are affected by dragon claws when you cast this spell, the damage becomes 4d12 instead.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every extra point expended, increase the number of damage dice by 1.
2nd-level evocation | |
Casting time: | 1 action |
Range: | Self (30-foot cone) |
Components: | V, S |
Duration: | Instantaneous |
You rip through the air with magically-manifested dragon claws, evoking gales of wind to cut through foes. Each creature in a 30-foot cone originating from you must make a Dexterity saving throw, taking 4d10 slashing damage on a failure.
If you are affected by dragon claws when you cast this spell, the damage becomes 4d12 instead.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of damage dice increases by 1 for each slot level above 3rd.
The material on this page is based primarily on content found in Hyrule Warriors, which is copyright Nintendo Co., Ltd.