Super Aeralfos (creature)

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←  #1: Acheman
Bestiary
 Aeralfos 
#3: Ampilus  →
Super Aeralfos
Large humanoid (lizal), neutral evil
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Armor Class 18 (natural armor, iron shield)
Heart Points 136 (16d10 + 48)
Speed 30 ft., fly 60 ft.
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STR
17 (+3)
DEX
19 (+4)
CON
17 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
11 (+0)
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Skills Acrobatics +8, Perception +5
Damage Resistances acid, fire
Senses passive Perception 15
Languages Lizal
Challenge 10 (5,900 XP) Proficiency Bonus +4    
Challenge Alternatives 1/2, 2, 4, 7, 10, 13, 16
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Dive Attack. If the aeralfos is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target.

Evasion. When the aeralfos is subjected to an effect that allows a Dexterity saving throw to take only half damage, it instead takes no damage on a success, and only half damage if it fails.

Flyby. While it is flying, the aeralfos's movement doesn't provoke reactions.

Innate Spellcasting. The aeralfos's innate spellcasting ability is Constitution (spell save DC 15, +7 to hit with spell attacks), and casts spells as a 11th-level spellcaster. The aeralfos can innately cast air slash, breath of dragons, and fire bolt.


Actions

Multiattack. The aeralfos makes three attacks. It can substitute any number of attacks with cantrips.

Broadsword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage, or 22 (4d8 + 4) piercing damage if made as part of a dive attack.

Clawshot. Ranged Weapon Attack: +8 to hit, range 50 ft., one target. Hit: 6 (1d4 + 4) piercing damage. If the target is Medium or smaller, it must succeed on a DC 15 Strength save or be pulled up to the aeralfos' altitude (up to 50 feet), then fall, taking 1d6 bludgeoning damage for every 10 feet fallen (maximum 10d6) and land prone.

Fire Breath or Gale Blast (Recharge 5-6). The aeralfos exhales fire in a 15-foot cone, or flaps its wings with draonic power to send slashing gales through a line 30 feet long and 5 feet wide. Each creature in that area must make a DC 16 Dexterity saving throw, taking 42 (12d6) damage on a failed save, or half as much damage on a successful one. The damage is fire for a cone, or slashing for a line.


Reactions

Deflect. The aeralfos adds 4 to its AC against one ranged attack that would hit it. To do so, the aeralfos must see the attacker and be wielding a shield.

“The final enemy to stand in the heroes' way in the Sky Temple just before the final battle with Lady Maud. They are an especially powerful breed of aeralfos found nowhere else that breathe fire and dive from the skies clutching golden swords and shields.”
Encyclopedia

     Super aeralfos are born from the eggs of normal aeralfos, but are destined for greatness from the moment of hatching. They exhibit pale blue scales, golden wings, and sharper draconic features. As they age, these aeralfos grow to abnormal size and strength for their kind, and even gain inherent magical abilities that suggest they wield a portion of a dragon's power. Their innate power affords them great prestige in the barbarous society of lizal, which often grants them better training and resources to become even mightier among their kind.
     Environment: Hills, Ruins, Sky


Related pages

  • Aeralfos have seven different stat blocks, each representing different capabilities and Challenge Ratings: 1/2, 2, 4, 7, 10, 13, and 16.
  • Lizal (race), the race to which this creature belongs
  • Vire (creature), another flying monster that often employs kiting tactics


The material on this page is based primarily on content found in Tri-Force Heroes, which is copyright Nintendo Co., Ltd.