Snowballs (spell)

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3-point evocation
Casting time:  1 action
Range:  90 feet
Components:  V, S
Duration:  1 minute

You conjure a pile of 10 magic snowballs on a patch of unoccupied 5-foot-square of ground adjacent to you. As part of the action used to cast this spell, you can hurl a snowball up to 90 feet at a creature or object. Make a ranged spell attack. On a hit, the target takes 3d8 cold damage, consuming one of the snowballs.
     Any creature that can reach the snowball pile can use its action to throw one of of the snowballs and make this ranged spell attack using your spellcasting modifier—even if the attack is made against you. A creature can also use its interaction for the round to pick up one snowball to be used for an attack later.
     The spell ends when all 10 snowballs have been thrown, removed from the space in which they were conjured, or otherwise destroyed. The snowball pile has 1 heart points and AC 10; it is immune to cold and psychic damage. If the pile is reduced to 0 heart points, all remaining snowballs are destroyed.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For every two extra points, add 1d8 cold damage to every attack.
2nd-level evocation
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  1 minute

You conjure a pile of 10 magic snowballs on a patch of unoccupied 5-foot-square of ground adjacent to you. As part of the action used to cast this spell, you can hurl a snowball up to 90 feet at a creature or object. Make a ranged spell attack. On a hit, the target takes 2d8 cold damage, consuming one of the snowballs.
     Any creature that can reach the snowball pile can use its action to throw one of of the snowballs and make this ranged spell attack using your spellcasting modifier—even if the attack is made against you. A creature can also use its interaction for the round to pick up one snowball to be used for an attack later.
     The spell ends when all 10 snowballs have been thrown, removed from the space in which they were conjured, or otherwise destroyed. The snowball pile has 1 heart point and AC 10 it is immune to cold and psychic damage. If the pile is reduced to 0 heart points, all remaining snowballs are destroyed.
     At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, add 1d8 cold damage for every two spell slot levels above 1st.