Morth (creature)

From Legends of Hyrule
(Redirected from Morth)
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

←  #214: Monty Mole
Bestiary
 Morth  
#216: Moth  →
Morth
Tiny monstrosity (mothula), unaligned
Divider.png
Armor Class 10 (natural armor)
Heart Points 2 (1d4)
Speed 10 ft., climb 10 ft.
Divider.png
STR
2 (-4)
DEX
6 (-2)
CON
10 (+0)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Divider.png
Condition Immunities prone
Senses darkvision 60 ft., passive Perception 7
Languages
Challenge 0 (10 XP) Proficiency Bonus +2    
Challenge Alternatives 0, 1/8, 2, 3, 7
Divider.png
Forest Camouflage. The morth has advantage on Dexterity (Stealth) checks made to hide in forests, woodlands, or other terrain of abundant foliage.

Pack Tactics. The morth has advantage on an attack roll against a creature if at least one of the morth's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Cling. Melee Weapon Attack: +0 to hit, reach 0 ft., one creature. Hit: 1 piercing damage, and the target is grappled (escape DC 10). Until this grapple ends, the morth can't move or attack another target.


Bonus Actions

Charge. The morth moves a distance up to its speed directly towards a hostile creature it can see.

“These creatures attack in groups and cling to the bodies of their prey. A spin attack is the best way to shake them off. They're light and vulnerable to deku leaf blasts.”
— Nintendo Gallery Figurine

A morth appears as a black sphere with numerous protruding orange barbs, featuring a single crimson pupil surrounded by a green iris. Its movement is limited to erratic hops.
     Weaponized Offspring. Morths are the newborn offspring of mothula, comparable to either eggs or larvae. Their primary purpose is to slow down and hamper any and all creatures they come across. They seem to do this to make prey easier for their parent mothula to hunt down, or to prevent predators from giving effective chase. Morths do this even if there is no mothula present, acting entirely on a very basic instinct. Morths are usually only found in the vicinity of mothula. They are typically born in a large swarms. It is exceedingly rare for any of them to actually reach adulthood, but the lucky ones at least grow up to be moths.
     Environment: Forest, Ruins

Related pages


The material on this page is based primarily on content found in The Wind Waker and Tri-Force Heroes, both of which are copyright Nintendo Co., Ltd.