Mini Floormaster (creature)

From Legends of Hyrule
(Redirected from Mini Floormaster)
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

←  #94: Flare Dancer
Bestiary
 Floormaster 
#96: Fokka  →
Mini Floormaster
Tiny aberration, lawful evil
Divider.png
Armor Class 14 (natural armor)
Heart Points 3 (2d4 - 2)
Speed 25 ft.
Divider.png
STR
8 (-1)
DEX
15 (+2)
CON
8 (-1)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Divider.png
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11
Languages understands Stal but can't speak
Challenge 0 (10 XP) Proficiency Bonus +2    
Challenge Alternatives Template:Floormaster/ACR
Divider.png
Grappler. The floormaster has advantage on attack rolls against any creature grappled by it.

Magical Growth. If the mini floormaster ever absorbs 2 or more magic points using its claw attack, it can use its bonus action to transform into a floormaster with full heart points.

Shadow Camouflage. While in dim light or darkness, the floormaster has advantage on Dexterity (Stealth) checks made to hide.


Actions

Claw. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 slashing damage and the target loses 1 magic point (or stamina point if it doesn't have any magic points), and a Medium or smaller creature is grappled (escape DC 15). While the target is grappled, the floormaster cannot attack another target.

Fuse. If used adjacent to two other mini floormasters who simultaneously use this action, all three merge to become a floormaster with half its heart points. If 2 or more magic points have been stolen with claw between the composite minis, the resulting floormaster instead has full heart points.

“When it splits up, destroy all the pieces before they reunite!”
— Navi, Ocarina of Time

Unlike floormasters, a mini-floormaster is only about the size of a hylian's hand but still retains the eerie shape, dark color, and pointed nails of a floormaster. One of these creatures is usually only a temporary creation by a floormaster, either because the monster has sustained damage or because it is attempting to reproduce. A mini-floormaster is able to evolve rapidly into a full-fledged floormaster by absorbing the magical power of other creatures, which it does by grasping hold of them and drawing in energy through its palm.
     Environment: Ruins

Related pages


The material on this page is based primarily on content found in Ocarina of Time and Majora's Mask, both of which are copyright Nintendo Co., Ltd.