Lesser Diababa (creature)
Creatures→ Plants→ Baba→ Diababa→ Lesser Diababa
Lesser Diababa | |||||
Huge plant (baba), chaotic evil Armor Class 20 (natural armor) Heart Points 85 (9d12 + 27) Speed 20 ft. | |||||
STR 15 (+2) |
DEX 6 (-2) |
CON 16 (+3) |
INT 3 (-4) |
WIS 12 (+1) |
CHA 8 (-1) |
Damage Immunities poison | |||||
Condition Immunities deafened, frightened, poisoned | |||||
Senses passive Perception 11 | |||||
Languages understands Deku but can't read or write | |||||
Challenge 3 (700 XP) | Proficiency Bonus +2 | ||||
Challenge Alternatives 3, 6, 9, 12 | |||||
Triple Heads. (Recharge 5-6.) Diababa protect its main head with its two smaller, armored heads. If it takes fire damage, thunder damage, or damage from a target strike, one of its two smaller heads is incapacitated and the diababa's AC decreases by 3. At the start of each of the diababa's turns, roll a d6; on a 5 or 6, both of its heads are no longer incapacitated, its AC recovers, and it can use its Poison Breath again.
Water-Walking. The diababa can move across the surface of calm water as if it was solid ground. | |||||
Actions Triple Attack. The diababa makes three attacks, reduced by one for each smaller head that is incapacitated. Bite. Melee Weapon Attack: +4 to hit, reach 20 ft., one target. Hit: 7 (2d4 + 2) piercing damage. Spit Acid. Ranged Weapon Attack: +0 to hit, range 80/320 ft., one target. Hit: 5 (2d4) acid damage. Poison Breath. (Recharge 5-6) The diababa exhales acid in a 30-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save a target takes 14 (4d6) poison damage, and is poisoned until the end of the diababa's next turn. On a success a target takes half as much damage and isn't poisoned. | |||||
Reactions Lunge. If a creature moves within reach of the diababa's bite attack, it makes a bite attack against that creature. |
“ | “To think that there was a monster lurking deep inside the temple... These things will gobble up a little guy like you in one bite! If you don't want that to happen, you'd better keep your guard up!” |
— Midna, Twilight Princess |
A diababa is an immense form of deku baba twisted by diabolical magic, a cursed forest, or other monstrous supernatural phenomenon. In its evolved and utterly evil form, diababa exists to destroy.
Three-Headed Monstrosity. Diababa's thick central body ends in a fanged maw, the interior of which contains a piercing eye; bordering this main body are two smaller stalks ending in slightly smaller jaws. Together, these three stalks tower dozens of feet into the air. The three sets of fanged mouths can rip apart almost anything that dares to come across it. Like lesser forms of baba, it is prone to dwell in the deepest depths of forests and marshes. It seems to thrive on poison, and usually floats through the surface of a toxic mire or pool that poisons whatever creatures dare touch it.
Environment: Forest
Related pages
- Diababa has four different stat blocks of different Challenge Ratings: 3, 6, 9, and 12
- Deku Baba (creature), the common and mundane form of this creature
- Manhandla (creature), a Huge and powerful plant monster that is somewhat similarly limited by its mobility
The material on this page is based primarily on content found in Twilight Princess, which is copyright Nintendo Co., Ltd.
- Creatures
- Challenge 3 creatures
- Huge-sized creatures
- Plants
- Baba
- Creatures of chaotic evil alignment
- Creatures not proficient in any skills
- Creatures without vulnerabilities
- Creatures without resistances
- Creatures immune to poison damage
- Creatures immune to the deafened condition
- Creatures immune to the frightened condition
- Creatures immune to the poisoned condition
- Creatures with the Deku language
- Creatures with the Triple Attack action
- Creatures with the Bite action
- Creatures with the Spit Acid action
- Creatures with the Poison Breath action
- Creatures with the Lunge action
- Pages with quotes
- Creatures found in forests
- Content originating from Twilight Princess