Table of Legendary Major Magic Items
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The following table predominantly contains legendary major magic items. Legendary items are practically priceless, selling for hundreds of thousands of rupees. One would expect only monarchs or legendary creatures to exchange an agreeable amount of rupees for these items.
If you find a fair seller, the expected asking price for a magic item like this is around 400,000 (4d4 × 40,000) rupees. If you sell this magic item to a honorable and fair buyer, you can expect to accrue in profit around 200,000 (2d4 × 40,000) rupees.
Name | Type | Summary |
---|---|---|
Amber Earrings | Wondrous item | You gain a bonus to AC based on the earrings' rarity. |
Armor Ring | Ring | You gain a bonus to AC based on the ring's rarity. |
Barbarian Armor | Armor | This hide armor grants you a bonus to Str-based damage rolls and to Str (Athletics) checks. |
Blue Ring | Ring | Gain resistance to bludgeoning, piercing, and slashing damage. |
Bomb Bag | Wondrous item | This magic bag can spontaneously produce bombs. |
Bombchu Bag | Wondrous item | This magic bag can spontaneously produce bombchu. |
Bombos Medallion | Wondrous item | Once per day, you can use this medallion to cast the bombos spell. |
Cane of Byrna | Rod | This magic rod can be used to cast several protective spells. |
Champion's Shield | Shield | A magic iron shield wielded by a legendary champion. Its protective qualities are unsurpassed. |
Cursed Tights | Armor | Your AC cannot be lower than 25, but you are vulnerable to all damage. |
Faron Spear | Weapon | You can wield this +2 magic weapon as a greatclub, spear, glaive, or lance. Any hit with it deals an extra 1d12 cold damage. You can use it to cast gust, air slash, feather fall, or glacier crash. |
Goddess Armor | Armor | This half plate grants bonus to AC, to Wisdom (Insight) checks, and to Wisdom saves. |
Great Fairy's Sword | Weapon | A hit with this magic greatsword deals an extra 2d6, and you can attack with it even while jinxed. It helps you to influence fairies. |
Great Thunderblade | Weapon | Attacks with this magic greatsword can shock and momentarily paralyze your foes. |
Holy Ring | Ring | Gain immunity to one or two damage types. |
Lynel Bow | Weapon | This lynel-made shortbow deals extra damage based on its rarity. |
Lynel Crusher | Weapon | This lynel-made crusher deals extra damage based on its rarity. |
Lynel Shield | Shield | Gain a bonus to your AC based on this shield's rarity. You can also use it as a quick, effective melee weapon. |
Mirror Shield | Shield | This magic shield increases your AC by more than usual, lets you reflect spells or sunlight. |
Plate of Demise | Armor | Gain abonus to your AC, to Cha (Intimidation) checks, and to Con saves. |
Power Ring | Ring | Add a bonus die to damage rolls with melee or thrown weapons. |
Quake Medallion | Wondrous item | Cast spell and earthquake simultaneously, decimating nearby creatures. |
Ravio's Bracelet | Wondrous item | Gain advantage on saves against being paralyzed, petrified, or stunned. You can cast mergewall on yourself. |
Rod of Dinraal | Rod | |
Sacred Bow | Weapon | You have a bonus to attack and damage rolls made with this weapon. Ignore one instance of disadvantage imposed on your attack roll. |
Stone Mask | Wondrous item | While you wear this magic mask, you are invisible. |
Thunder Helm | Wondrous item | Gain a +1 bonus to your AC, immunity to lightning damage, and resistance to thunder damage. |
Thunderblade | Weapon | Attacks with this magic sword can shock and momentarily paralyze your foes. |
Thunderspear | Weapon | Attacks with this magic spear can shock and momentarily paralyze your foes. |
Tiger Scroll | Wondrous item |
This table is meant to augment or replace the "Magic Items Table I" on page 149 of the Dungeon Master's Guide.