Fire Rod (magic item)

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Rod, uncommon major

This rod features a prominent red, spherical stone or gemstone at its tip, which is hot to the touch. While holding the rod, this tip sheds light as a candle, and its warmth lets you endure extreme cold environments. The rod has 5 charges, and regains 1d4 + 1 expended charges daily at dawn.
     Melee Weapon Attack. In place of any weapon attack you would otherwise be able to make, you can swing the rod, which on a hit deals bludgeoning damage equal to 1d4 + your Strength modifier, plus 1d4 fire damage. You only add your proficiency bonus to this attack roll if you are proficient with rods or fire rods.
     Fire Bolt. You cast fire bolt, using Intelligence as your casting ability. If the d20 for the attack roll lands on a 10 or lower, the rod loses one charge unless you are proficient with this rod.
     Flame Vortex. While holding it, you can expend 2 charges from this rod to cast flame vortex. The DC equals 8 + your Intelligence modifier + half your proficiency bonus. If you are proficient with this rod, you instead add your full proficiency bonus.
“A magical rod that can cast fireballs, said to have been crafted by an ancient magician.”
— Hyrule Compendium


The material on this page is based primarily on content found in A Link to the Past, Four Swords Adventures, A Link Between Worlds, and Breath of the Wild, which are all copyright Nintendo Co., Ltd.