Extreme Heat

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3cuTCbz.png

The following text is included in the Environment page.

When the temperature is above 45°C (or 113°F), a creature exposed to the heat must succeed on a DC 10 Constitution saving throw at the end of each hour or gain one level of exhaustion. Creatures clad in heavy attire (including medium or heavy armor) have disadvantage on this saving throw, as does any creature with vulnerability to fire damage. Creatures adapted to extreme heat climates automatically succeed on this save, as do creatures with resistance or immunity to fire damage.