Sphere of Death (spell)

From Legends of Hyrule
(Redirected from Circle of Death (spell))
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

5-point necromancy
Casting time:  1 action
Range:  150 feet
Components:  V, S
Duration:  Instantaneous

A sphere of negative energy emerges in a 40-foot radius sphere from a point in range. Each creature in that area must make a Constitution saving throw. A target takes 6d6 necrotic damage on a failed save, or half as much on a successful one. A target that fails its save by 10 or more is jinxed until the start of your next turn.
     Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, add 1d6 necrotic damage and increase the sphere's radius by 5 feet.
3rd-level necromancy
Casting time:  1 action
Range:  150 feet
Components:  V, S
Duration:  Instantaneous

A sphere of negative energy emerges in a 40-foot radius sphere from a point in range. Each creature in that area must make a Constitution saving throw. A target takes 6d6 necrotic damage on a failed save, or half as much on a successful one. A target that fails its save by 10 or more is jinxed until the start of your next turn.
     Upcast. You can upcast this spell by expending extra magic points when you cast it. For each spell slot level above 1st, add 1d6 necrotic damage and increase the sphere's radius by 5 feet.