Template:Champion/2nd

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Stamina Gauge

Starting at 2nd level, you gain Stamina Dice. You can expend your Stamina Dice to sprint, to make powerful target strikes, and to use techniques, as detailed below. Any Stamina Die you expend can’t be used again until you finish a short|short or long rest.

  • You have a number of Stamina Dice equal to 1 + your Constitution modifier, or 1 + your Charisma modifier, whichever is higher.
    If your ability modifier permanently decreases or increases, your number of Stamina Dice adjust accordingly.
  • Each of your Stamina Dice is initially a d6.

Upon reaching 6th level your Stamina Dice become d8s, and you gain one more Stamina Die. Upon reaching 10th level, your Stamina Dice become d10s, and you again gain one more Stamina Die. This is shown in the champion table.

Sprint

You can spend one of your Stamina Dice to move an extra time this turn. You can't Sprint more than once per turn.

Target Strike

A target strike is an attack that skillfully aims for where a creature is most vulnerable, such as a monster's giant eye, or exposed gaps in a warrior's armor. Some monsters have a “weak point” and suffer extra effects from a target strike. Your narrator might otherwise add effects for target strikes in some circumstances.
     You can make a target strike whenever you attack with a weapon or unarmed strike. Just before you make the attack roll you can expend a Stamina Die. If you do and the attack hits, roll the Stamina Die and add its result to the damage roll.

Technique

Also at 2nd level, you learn 2 techniques. Techniques are extra ways you can expend your Stamina Dice to get an edge. A list of learnable techniques follows.
     You learn one more technique of your choice at 5th level and again at 8th level. As a downtime activity, you can retrain yourself by replacing one of your learned techniques with a different one you would be able to learn.

This page or section is incomplete, and will eventually be expanded with more information.