Difference between revisions of "Template:Champion/11th"

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(Created page with "==Master Techniques== <span style="font-family:'scalysans';">At 11th level, you can learn two master techniques from the techniques list, instead of the options available to y...")
 
(→‎Master Techniques: added automated list of master techniques)
 
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==Master Techniques==
 
==Master Techniques==
<span style="font-family:'scalysans';">At 11th level, you can learn two master techniques from the techniques list, instead of the options available to you from 2nd level.{{a}}
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{{:Master Techniques|you}}<noinclude>
A master technique works like a normal technique, but it is exceptionally powerful and exceptionally draining. After using either of your master techniques, you can’t use any master technique again until you finish a [[long rest]].</span><noinclude>
 
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Latest revision as of 14:15, 2 April 2024

Master Techniques

Upon reaching 11th level, you can learn any two master techniques from the following options. As with a normal techniques you must expend a Stamina Die to use any master technique. However, a master technique is so draining that after you use one, you can't use any master technique again until you finish a long rest.

Name Summary
Hurricane Spin Action. You make up to four attacks with one action, but become Stunned until your next turn
Indomitable Courage Reaction. After you fail a save, you can use this reaction to succeed instead.
Mortal Draw Action. Your attack can instantly slay a creature with 100 or fewer heart points remaining.
Perfect Dodge Reaction. Force an hit to instead miss you, then Expose the attacker.
Secret Medicine Action or Reaction. After taking damage, regain up to half your max hp, but become briefly Incapacitated.
Triforce Slash Action. On a hit, your attack deals an extra 10d10 radiant damage.