Difference between revisions of "Roll (technique)"

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{{Archived}}
 
{{TechBox
 
{{TechBox
|tier=heroic
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|nocat=no
|p=1
 
 
|time=free
 
|time=free
 
|summary=You regain 10 feet of movement per stamina point expended.
 
|summary=You regain 10 feet of movement per stamina point expended.
|description=At any point during your turn, you can regain movement you've spent by expending any number of stamina points.  You regain 10 feet of walking movement per stamina point expended.  You cannot regain movement you've used to climb, swim, or fly, but you can otherwise continuously move for as long as you have stamina points remaining.{{a}}The movement regained from rolling is not multiplied by the [[Dash Action|Dash]] action or other effects, like the {{S|Haste}} spell.
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|description=At any point during your turn, you can regain movement you've spent by expending any number of stamina points.  You regain 10 feet of walking movement per stamina point expended.  You cannot regain movement you've used to climb, swim, or fly, but you can otherwise continuously move for as long as you have stamina points remaining.{{a}}The movement regained from rolling is not multiplied by the [[Dash Action|Dash]] action or other effects, like the ''haste'' spell.
 
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{{clear}}
 
 
 
{{Source}}
 

Latest revision as of 02:52, 2 April 2024

This page is archived. It will receive no further updates, and internal links to it have been or will be removed.
standard technique — free
At any point during your turn, you can regain movement you've spent by expending any number of stamina points. You regain 10 feet of walking movement per stamina point expended. You cannot regain movement you've used to climb, swim, or fly, but you can otherwise continuously move for as long as you have stamina points remaining.
     The movement regained from rolling is not multiplied by the Dash action or other effects, like the haste spell.