Difference between revisions of "Smash Attack (technique)"

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(Punt → Smash Attack)
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{{TechBox
 
{{TechBox
|tier=martial
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|time=action
|p=2
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|summary='''''Action.''''' Charge up a melee attack that sends a creature [[Shoved|flying]] .
|time=attack
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|description=Using a melee weapon attack or [[unarmed strike]], attack a Medium or smaller creature. Your attack roll must add your {{str}} modifier, instead of another ability modifier.{{a}}On a hit, the creature is [[Shoved|sent flying]] directly away from you. The distance flown is 10 feet for a Medium creature, 20 feet for a Small creature, and 30 feet for a Tiny creature.{{a}}If the creature's trajectory is stopped early, it takes an extra 1d6 bludgeoning damage for every 10 feet it had yet to travel. If the creature's trajectory was stopped by another creature whose space it couldn't move through, that second creature also takes this damage.{{a}}If the creature's trajectory isn't stopped early, it lands [[Prone]].
|summary=Make an [[unarmed]] strike that sends a Small or Tiny creature flying.
 
|description=Make an [[unarmed strike]] against a Small or Tiny creature. On a hit, the attack is automatically a [[critical hit]] and the target must make a {{str}} [[saving throw]] against 8 + your {{str}} modifier + your proficiency bonus.  A Tiny creature has [[disadvantage]] on this saving throw.{{a}}On a failed save, the target is sent flying up to 30 feet directly away from you and lands [[prone]]. If the target's trajectory is stopped by a solid object, a Huge creature, or a Gargantuan creature, the punted creature stops against that object, lands [[prone]], and takes 1d6 bludgeoning damage for every 5 feet it had yet to travel. The struck creature takes the same amount of damage.
 
 
}}
 
}}
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<noinclude>{{clear}}
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{{Original}}</noinclude>

Revision as of 03:28, 2 April 2024

standard technique — action
Using a melee weapon attack or unarmed strike, attack a Medium or smaller creature. Your attack roll must add your Strength modifier, instead of another ability modifier.
     On a hit, the creature is sent flying directly away from you. The distance flown is 10 feet for a Medium creature, 20 feet for a Small creature, and 30 feet for a Tiny creature.
     If the creature's trajectory is stopped early, it takes an extra 1d6 bludgeoning damage for every 10 feet it had yet to travel. If the creature's trajectory was stopped by another creature whose space it couldn't move through, that second creature also takes this damage.
     If the creature's trajectory isn't stopped early, it lands Prone.


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