Difference between revisions of "Plummet (technique)"

From Legends of Hyrule
Jump to navigationJump to search
(update)
Line 1: Line 1:
 
{{TechBox
 
{{TechBox
|tier=martial
 
|p=1
 
 
|time=[[reaction]]
 
|time=[[reaction]]
|summary=While airborne, use your action to plummet to the ground, landing safely and unleashing a gravity-empowered attack.
+
|summary='''''Reaction.''''' While airborne, use your action to plummet to the ground, landing safely. You damage to one or more creatures, with greater damage the higher you fell.
|While you are at least 10 feet above the ground, you instantly plummet straight down towards the ground at supernatural speed, and take no damage from the [[falling|fall]], but you are [[incapacitated]] until the end of your next turn. If you land adjacent to or on top of a creature, you can make one melee weapon attack or [[unarmed strike]] against that creature using the momentum of your fall.  For every 10 feet you descended, add a cumulative 1d6 [[bonus die]] to the damage roll of this attack, to a maximum of 5d6 at 50 feet.}}
+
|While you have between 10 and 100 feet of altitude, as a reaction you can immediately plummet straight down. If you land, you take no damage from [[Falling|falling]].{{a}}Each creature whose space you fell through or landed within 5 feet of must succeed on a {{dex}} [[Saving throw|save]]. On a failed save, a creature takes 1d6 bludgeoning damage for every 10 feet you fell, up to a maximum of 10d6 at 100 feet.{{a}}If you're wielding a melee weapon, you can change the damage type to match that weapon.}}

Revision as of 14:27, 1 April 2024

standard techniquereaction
While you have between 10 and 100 feet of altitude, as a reaction you can immediately plummet straight down. If you land, you take no damage from falling.
     Each creature whose space you fell through or landed within 5 feet of must succeed on a Dexterity save. On a failed save, a creature takes 1d6 bludgeoning damage for every 10 feet you fell, up to a maximum of 10d6 at 100 feet.
     If you're wielding a melee weapon, you can change the damage type to match that weapon.