Difference between revisions of "Jump Attack (technique)"

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m (summary rephrasing)
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|imagelink=https://www.flickr.com/photos/historyofhyrule/albums/72157629221382071/with/6837990651
 
|imagelink=https://www.flickr.com/photos/historyofhyrule/albums/72157629221382071/with/6837990651
 
|time=action
 
|time=action
|summary=Make a dramatic hard-hitting melee attack that leaves you [[Exposed]].
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|summary=Make a dramatic hard-hitting melee attack that potentially leaves you [[Exposed]].
 
|description=You make a dramatic, leaping attack using a melee weapon or [[unarmed strike]]. Your attack roll is made with [[advantage]], and on a hit add your [[Stamina Die]] to the attack roll. On a miss, your turn abruptly ends and you're [[Exposed]] to all attacks until the start of your next turn.
 
|description=You make a dramatic, leaping attack using a melee weapon or [[unarmed strike]]. Your attack roll is made with [[advantage]], and on a hit add your [[Stamina Die]] to the attack roll. On a miss, your turn abruptly ends and you're [[Exposed]] to all attacks until the start of your next turn.
 
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Revision as of 02:28, 2 April 2024

standard technique — action
You make a dramatic, leaping attack using a melee weapon or unarmed strike. Your attack roll is made with advantage, and on a hit add your Stamina Die to the attack roll. On a miss, your turn abruptly ends and you're Exposed to all attacks until the start of your next turn.


The material on this page is based primarily on content found in Ocarina of Time, Majora's Mask, The Wind Waker, and Twilight Princess, which are all copyright Nintendo Co., Ltd.