Difference between revisions of "Jump Attack (technique)"

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{{TechBox
 
{{TechBox
|tier=heroic
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|image=https://i.imgur.com/PtMVzU1.png
|p=4
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|imagelink=https://www.flickr.com/photos/historyofhyrule/albums/72157629221382071/with/6837990651
 
|time=action
 
|time=action
|summary=Make a single, dramatic leaping attack with a higher chance to hit that deals double damage.
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|summary=Make a dramatic hard-hitting melee attack that leaves you [[Exposed]].
|description=You make a dramatic, leaping melee attack that potentially leaves you exposed. You make the attack roll with [[advantage]], and you add 2d12 [[bonus dice]] to the damage roll. If the target is a Large or smaller creature, it is knocked [[prone]] on a hit.{{a}}If your attack misses, all attack rolls targeting you have [[advantage]] until the start of your next turn.
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|description=You make a dramatic, leaping attack using a melee weapon or [[unarmed strike]]. Your attack roll is made with [[advantage]], and on a hit add your [[Stamina Die]] to the attack roll. On a miss, your turn abruptly ends and you're [[Exposed]] to all attacks until the start of your next turn.
 
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{{clear}}
 
{{clear}}
  
  
{{Source}}
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{{Source|Ocarina of Time|Majora's Mask|The Wind Waker|Twilight Princess}}

Revision as of 14:17, 1 April 2024

standard technique — action
You make a dramatic, leaping attack using a melee weapon or unarmed strike. Your attack roll is made with advantage, and on a hit add your Stamina Die to the attack roll. On a miss, your turn abruptly ends and you're Exposed to all attacks until the start of your next turn.


The material on this page is based primarily on content found in Ocarina of Time, Majora's Mask, The Wind Waker, and Twilight Princess, which are all copyright Nintendo Co., Ltd.