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  • ...n area of thin ice exceeds its tolerance, the ice in that area breaks. All creatures on broken ice fall through. ...{{str}} ([[Athletics]]) check. Thin ice has [[vulnerability]] to fire and bludgeoning damage but otherwise has normal [[object]] statistics (AC 13, 5 hp).
    769 bytes (118 words) - 10:37, 27 December 2020
  • ...to a 30-foot cone, then freeze it, damaging and [[restrained|restraining]] creatures within it. ...n. Any water in the affected area becomes [[thin ice]] for the duration.{{a}}{{AHL}} For each extra point, add 1d6 cold damage.
    2 KB (384 words) - 10:30, 27 December 2020
  • <noinclude>{{Navi|Creatures}} {{MonsterNav|Skulltula}}</noinclude> ...ize with an abdomen that resembles a human skull. It aggressively attacks with tackles, bites, and even shots of web.
    3 KB (416 words) - 12:06, 14 April 2021
  • ...ection cover some of the most important ways in which adventurers interact with the environment in such places. ...all, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6 (at 200 feet). The creature lands [[prone]], unless it avoi
    11 KB (1,820 words) - 10:13, 27 December 2020
  • ...rewritten assuming side initiative and "groups" are a [[variant rule]] in a separate tab.}} ...in the battle takes a turn in initiative order. Individual combatants in a group take their turns in any order they choose.
    44 KB (7,630 words) - 02:39, 3 April 2024