Armos Knight (creature)

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←  #7: Argorok
Bestiary
 Armos 
#9: Arrghus  →
Armos Knight
Medium construct (armos), lawful neutral
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Armor Class 17 (natural armor, heavy shield)
Heart Points 51 (6d8 + 24)
Speed 35 ft.
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STR
16 (+3)
DEX
8 (-1)
CON
19 (+4)
INT
6 (-2)
WIS
8 (-1)
CHA
6 (-2)
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Damage Vulnerabilities thunder
Damage Resistances cold, fire, lightning
Damage Immunities poison, psychic
Condition Immunities blinded, deafened, exhaustion, ignited, paralyzed, poisoned
Senses tremorsense 60 ft. (blind beyond this radius), passive Perception 9
Languages understands Ancient but can't speak
Challenge 2 (450 XP) Proficiency Bonus +2    
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Antimagic Susceptibility. The armos is Unconscious while in the area of an antimagic field. Any effect which destroys or disables a magic item has the same effect on the armos.

False Appearance. While the armos remains motionless, it is indistinguishable from a stone statue of a humanoid warrior.

Inanimate Invulnerability. Until it moves or takes an action, the armos is an object with a damage threshold of 10. An object with a damage threshold is immune to all damage unless it takes at once an amount of damage greater than its threshold.


Actions

Bi-Attack. The armos makes two melee attacks, or makes one attack and takes the Escape action.

Bident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 6 (1d8 + 3) piercing damage.


Reactions

Opportunity Attack. When a creature moves out of the creature's reach, as a reaction the creature can make one melee attack targeting that creature.


Boss Mode

While the armos knight has a Challenge rating higher than any other monster in combat, its heart points are doubled, and it has advantage on initiative checks. It can also take 3 boss reactions each round, replacing its normal 1 reaction per round. The boss armos knight can use a boss reaction to Escape, Maneuver, Search, use any of its normal reactions, or do any of the following:

Cleave (Costs 2 Reactions). Immediately after the armos hits a creature with a melee attack, it can move a distance up to half its speed and make another melee attack against a different target.

“A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power.”
— Manual, The Legend of Zelda

     An armos knight has a body comprised almost entirely of stone in the shape of an armored humanoid, animated by tireless magic. As a nonliving sentry, an armos knight remains dormant wherever its master or its creator has placed it. In many cases, an armos knight will stay on-guard for centuries or longer, remaining as motionless as the stone statue it resembles. One is often hidden among inanimate statues which are indistinguishable from them.

     Aggressive Sentry. An armos knight is specifically designed to resemble a humanoid warrior and wields stone weaponry as long-lasting and enduring as its body. When a living creature enters the area guarded by the armos knight or dares to touch it directly, the knight springs to life with the sole intent to slay any and all invaders. Although it will chase down fleeing invaders, it almost never willingly leaves the area it intends to guard.
     Constructed Nature. The armos knight doesn't require air, food, water, or sleep.
     Environment: Hills, Ruins

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LOZ Redux: Armos by Deimos-Remus of DeviantArt
This artwork is used without the explicit permission of its creator, and will be removed at request.


Related pages

  • Armos, a simpler form of armos with less mobility
  • Armos titan, a Huge armos that throws hand strikes capable of shattering boulders
  • Gimos, a form of armos found in the Dark World
  • Stalfos knight, another fearsome but nonliving warrior


The material on this page is based primarily on content found in The Legend of Zelda, Link's Awakening, Oracle of Seasons, and Oracle of Ages, which are all copyright Nintendo Co., Ltd.