Skullrope (creature)

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3cuTCbz.png

←  #264: Ropa
Bestiary
 Rope 
#266: Rover  →
Skullrope
Tiny undead (serpent), neutral evil
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Armor Class 15 (natural armor)
Heart Points 18 (4d4 + 8)
Speed 40 ft.
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STR
6 (-2)
DEX
14 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)
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Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages
Challenge 1/4 (50 XP) Proficiency Bonus +2    
Challenge Alternatives 1/8, 1/4, 1, 2
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Pack Tactics. The skullrope has advantage on an attack roll against a creature if at least one of the skullrope's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) necrotic damage, plus another 2 (1d4) piercing damage if the skullrope moved at least 10 feet straight towards the target before this attack.


Bonus Actions

Charge. The skullrope moves up to 20 feet in a straight line directly towards a hostile creature it can see.

“These unsettling ropes with skull for heads reside in the Dark World, Ruins, and Lorule. In some dungeons, pulling the wrong lever can sometimes release a den of them.”
Encyclopedia

A skullrope is a mere rope revived into undeath and empowered with dark necrotic magic. They are sometimes employed by evil mages, and are most abundantly found in dungeons and ruins within the Dark World. Despite their undead nature, skullropes retain much of the instincts and behavior of living ropes.
     Undead Nature. The skullrope does not require air, food, water, or sleep.
     Environment: Caves, Ruins, Urban

Related pages

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The material on this page is based primarily on content found in A Link to the Past, A Link Between Worlds, and Tri-Force Heroes, which are all copyright Nintendo Co., Ltd.