Red Popo (creature)

From Legends of Hyrule
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

←  #248: Pols Voice
Bestiary
 Popo 
#250: Puffstool  →
Red Popo
Medium aberration, chaotic neutral
Divider.png
Armor Class 10
Heart Points 60 (8d8 + 24)
Speed 30 ft., swim 30 ft.
Divider.png
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
7 (-2)
CHA
3 (-4)
Divider.png
Damage Resistances acid, bludgeoning
Condition Immunities blinded
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
Challenge 1 (200 XP) Proficiency Bonus +2    
Challenge Alternatives 1/8, 1
Divider.png
Amorphous. The popo can move through a space as narrow as 1 inch wide without squeezing.

Amphibious. The popo can breathe air and water.

Slippery. The popo has advantage on ability checks and saving throws made to escape a grapple.


Actions

Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage plus 5 (2d4) acid damage. If the hit target is a Medium or smaller creature, it is grappled (escape DC 13) and restrained for as long as it remains grappled.

Spew Acid. Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 9 (2d8) acid damage.

Digest. A creature grappled by the popo must make a DC 13 Constiution saving throw. The target takes 10 (3d6) acid damage on a failed save, or half as much on a success.

“Red popo have more health and deal more damage than regular ones.”
Encyclopedia

Though similar in manner and appearance to the common popo, after a life of nutritional meals its tentacles have taken on a deeper red color. Larger size, stronger limbs, more potent acid, and a greater appetite all combine to make this variety much more dangerous than its smaller relative.
     Environment: Ruins

Related pages

  • Popo (creature), a more common but less powerful variant of this creature
  • Leever (creature), a somewhat similar blobby monster that surprises travelers by popping out of the ground


The material on this page is based primarily on content found in A Link Between Worlds, which is copyright Nintendo Co., Ltd.