Octomine (creature)

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3cuTCbz.png

←  #224: Nocturn
Bestiary
 Octorok 
#226: Odolwa  →
Octomine
Small monstrosity (octo), chaotic neutral
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Armor Class 12
Heart Points 10 (4d6 - 4)
Speed 10 ft., swim 40 ft.
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STR
11 (+0)
DEX
13 (+1)
CON
8 (-1)
INT
2 (-4)
WIS
9 (-1)
CHA
5 (-3)
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Skills Stealth +3
Senses passive Perception 9
Languages
Challenge 1/4 (50 XP) Proficiency Bonus +2    
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Amphibious. The octomine can breathe air and water.

Underwater Camouflage. The octomine has advantage on Dexterity (Stealth) checks made while underwater.


Actions

Slam. Melee Weapon Attack: +2 to hit, reach 5 feet, one target. Hit: 4 (1d8) piercing damage, and the octomine can use its explode reaction without meeting the normal criteria.


Reactions

Explode. When it would be reduced to 0 heart points, the octomine violently explodes and is killed outright. Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much on a success.

This bizarre, dark-purple form of octorok can only be found deep underwater in the Great Sea. Unlike other octoroks they lack limbs, and can only maneuver by rolling or expelling water jets from their mouth. They are covered in spikes, and if threatened they will detonate with a violent explosion.
     Self-Destructive Monstrosities. It is unknown what caused this bizarre form of creature to exist, but they are often found near sunken treasures. The leading theory among researchers is that they were magically created by some unknown force to guard such treasures. Some perhaps outlived their original purpose.
     Environment: Sea

Related pages


The material on this page is based primarily on content found in Phantom Hourglass and Spirit Tracks, both of which are copyright Nintendo Co., Ltd.