Restoring Winds (spell)
From Legends of Hyrule
Revision as of 21:35, 6 December 2020 by Guy (talk | contribs) (Guy moved page Restoring Winds to Restoring Winds (spell))
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Player's Guide |
System Reference |
Compendium |
4-point conjuration | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Instantaneous |
A willing creature in range is wrapped in a warm, mystical breeze that lifts it from the ground and soothes its wounds. The creature regains heart points equal to 2d8 + your casting ability modifier, unless it is a construct or undead, then flies up to 30 feet as you decide. This movement doesn't provoke opportunity attacks.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, the spell restores 1d8 more heart points.
2nd-level conjuration | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Instantaneous |
A willing creature in range is wrapped in a warm, mystical breeze that lifts it from the ground and soothes its wounds. The creature regains heart points equal to 2d8 + your casting ability modifier, unless it is a construct or undead, then flies up to 30 feet as you decide. This movement doesn't provoke opportunity attacks.
At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, add the spell heals 1d8 more heart points for each slot level above 2nd.