Din's Power (spell)
From Legends of Hyrule
Revision as of 13:15, 4 December 2020 by Guy (talk | contribs) (Guy moved page Din's Power to Din's Power (spell))
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
7-point enchantment | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V, S, M (a musical instrument with which you are proficient) |
Duration: | Concentration, up to 1 minute |
You fill the air with a a spicy beat that encourages boldness and vigor, music which lasts for the duration. Any friendly creature in range than can hear this music (isn't deafened), including yourself, has advantage on ability checks and saving throws that use Strength.
An affected creature can either add a d6 bonus die to one damage roll it makes, or substract a d6 from damage it would otherwise take (as damage reduction), once per round.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, the range increases by 10 feet.
5th-level enchantment | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V, S, M (a musical instrument with which you are proficient) |
Duration: | Concentration, up to 1 minute |
You fill the air with a a spicy beat that encourages boldness and vigor, music which lasts for the duration. Any friendly creature in range than can hear this music (isn't deafened), including yourself, has advantage on ability checks and saving throws that use Strength.
An affected creature can either add a d6 bonus die to one damage roll it makes, or substract a d6 from damage it would otherwise take (as damage reduction), once per round.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, increase the range by 10 feet for each spell slot level above 5th.
The material on this page is based primarily on content found in Skyward Sword, which is copyright Nintendo Co., Ltd.