Scion/1st/Pre
Starting equipment
This page or section is incomplete, and will eventually be expanded with more information. |
Hearts
Each level you gain in this class grants you a Heart Container (or a "Hit Die"), which is a d8. Heart Containers are used primarily during short rests to recover heart points.
If your first class level is gained as a scion, your maximum heart points increases by 8 + your Constitution modifier.
Anytime you otherwise gain a level in this class, you roll d8 (or take the median of 5), then add your Constitution modifier to that number. Your maximum heart points increases by an amount equal to the result.
If your Constitution modifier later increases, your maximum heart points will retroactively increase.
Proficiency
If scion is your first class, you have proficiency with the following. {These proficiencies are in addition to any from your progenitor and proficiency points. pikes, glaives, halberds, and pole hammers
- Saving Throws: Constitution, Charisma
- Languages: Ancient (or another language of your choice if you already know Ancient)
|Dragon=:Armor: Light and medium armor
- Weapons: Simple weapons, rods
- Saving Throws: Constitution, Charisma
- Skills: One of your choice from Animal Handling, Arcana, Athletics, and Intimidation
- Languages: Lizal (or another language of your choice if you already know Lizal)
|Fairy=:Armor: Light armor
- Weapons: Simple weapons, rods
- Saving Throws: Constitution, Charisma
- Skills: Two of your choice from Acrobatics, Animal Handling, Medicine, Nature, Performance, and Stealth
- Tools: One musical instrument of your choice
- Languages: Deku (or another language of your choice if you already know Deku)}}
|Poe=:Armor: Light armor
- Weapons: Simple weapons, rods
- Saving Throws: Constitution, Charisma
- Skills: One of your choice from Deception, Intimidation, Persuasion, Religion, and Stealth
- Languages: Ancient (or another language of your choice if you already know Ancient)
|=:Armor: Light armor
Proficiency Points
Proficiency points are meant to replace the skill proficiencies and backgrounds used by official D&D classes. If it is your DM's preference, you are instead proficient in two skills of your choice from Arcana, Deception, History, Insight, Intimidation, Nature, Persuasion, and Religion. These proficiencies are in addition to any proficiencies from your background and progenitor. |
If your first class level is gained as a scion, you have a number of proficiency points equal to 5 + your Intelligence modifier. If your Intelligence modifier permanently increases, so too do your number of proficiency points. During character creation or during downtime, you can expend proficiency points to become proficient.
- You can invest 1 point to become proficient with any artisan's tool, any musical instrument, water vehicles, land vehicles, or any language.
- You can invest 2 points to become proficient with any professional tool or in any skill from Arcana, Deception, History, Insight, Intimidation, Nature, Persuasion, and Religion.
- You can invest 3 points to become proficient in any other skill.
Retraining
Heroes don't always retain their skills forever. Sometimes old methods are forgotten in favor of new means. Each time you gain a level in any class, you can forget up to 3 proficiency points' worth of items you gained with this feature. Doing so lets you regain the points you invested. You can then invest these points into any other items in accordance with this feature, or save them to be assigned at later levels.
If you multiclass, you can only re-invest points in accordance with your first class.