Template:Opportunist/6th/Lucent

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Lucent Arts

At 6th level, you begin to master the supernatural arts that make a lucent so legendary. You learn two lucent arts from the following list, and learn one more of your choice at every three opportunist levels hereafter: 9th, 12th, 15th, and 18th. Whenever you gain the Improvement feature, you can replace one of the lucent arts you've learned with a new one.

You can use any mystic art you have learned as an action, so long as you have one hand free to perform it. Any damage from an art overcomes damage resistance and immunity as if it was a magic weapon.

Some mystic arts call for a saving throw. The DC for this save equals 8 + your Wisdom + your proficiency bonus. If any art calls for your casting ability, it is Wisdom.

Some spells have a level prerequisite as shown in the second column. Your opportunist level must be at least this high before you can learn the chosen art.

Art Level Description
Bouncing Fish You make a single unarmed strike with a reach of 30 feet.
Cat's Grace You expend 1 stamina point to give yourself or a creature you touch advantage on all Dexterity checks for 1 minute. This art only affects ability checks, not attack rolls or saving throws.
Illusions You either cast minor illusion, or expend 1 stamina point to cast silent image.
Mask of Truth You expend 1 stamina point to cast either comprehend languages or speak with animals.
Blinding Flash 9th You cast the blinding flash spell by expending 5 stamina points.