Wind/10th
From Legends of Hyrule
Jump to navigationJump to searchWind Divinity
At 14th level, you learn to augment your supernatural gifts with truly divine power from the gods. You gain one of the following benefits:
- Flight of Farosh. You gain a fly speed of 60 feet, and can levitate at will. (If you already have the Makar's Flight Legacy, you can replace it with a different Wind Legacy immediately.)
- Zephos Winds. Any creature under your blessing adds 20 feet to its walking speed, and gains a fly speed of 40 feet. Any creature under your bane must speed 2 feet of movement for every 1 foot it flies or swims.
- Hand of Farore. You can bless or bane a creature you can see if it is up to 30 feet away, instead of only 5 feet. If you use your action to bless or bane, you can use your bonus action to cast a sage cantrip or take the Dodge action.
- Windsense. You can pinpoint creatures and objects through subtle movements in the air, granting you blindsight out to a radius of 30 feet. This sense doesn't work underwater or underground.