Maze (spell)
From Legends of Hyrule
Jump to navigationJump to searchPlease download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
12-point conjuration | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 10 minutes |
You banish a creature that you can see within range into a labyrinthine demirealm. The target remains there for the duration or until it escapes the maze.
The target can use its action to attempt to escape. When it does so, it makes an Intelligence saving throw. If it succeeds, it escapes, and the spell ends. A creature with Labyrinthe Recall or a similar feature automatically succeeds this save. When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.
Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.
8th-level conjuration | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 10 minutes |
You banish a creature that you can see within range into a labyrinthine demirealm. The target remains there for the duration or until it escapes the maze.
The target can use its action to attempt to escape. When it does so, it makes an Intelligence saving throw. If it succeeds, it escapes, and the spell ends. A creature with Labyrinthe Recall or a similar feature automatically succeeds this save. When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]