Water/6th
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Starting from 6th level, the aquatic majesty of past sages begins to well up within you. At this level you gain one of the following benefits:
- Flowing. You have advantage on saving throws to avoid being paralyzed, stunned, or petrified.
- Slippery. You cannot be ignited. You have advantage on any ability check or saving throw made to escape a grapple.
- Swift. You Disengage, Dash, or Hide as a bonus action. You can't use this feature again until you next roll initiative.