Classes
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Player's Guide |
System Reference |
Compendium |
Classes
Fighter | You are a master of traditional combat. Few can match your training and talent on the battlefield. |
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Opportunist | With finesse and tact, you exploit the vulnerabilities of your foes with uncanny skill. There's no opportunity you can't seize. |
Researcher | Your magical study comes to fruition in uniquely potent spellcasting. |
Sage | Whether by devotion or fortune, you have inherited divine magic to affect the world around you. |
Scion | With power inherited from a supernatural being, you blend martial and magical prowess. |
Multiclassing
Multiclassing in this campaign setting follows the standard multiclassing rules for D&D, as detailed below. As Hyrulean classes are meant to replace those in D&D, a character cannot multiclass into both D&D classes and Hyrulean classes.
Prerequisites
To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the table below. For example, a researcher who decides to multiclass into the sage class must have both Intelligence and Wisdom scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores.
Class | Prerequisite(s) |
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Fighter | Strength 13 or Dexterity 13 |
Opportunist | Dexterity 13 or Intelligence 13 |
Researcher | Intelligence 13 |
Sage | Wisdom 13 |
Scion | Constitution 13 and Charisma 13 |
Class Features
When you gain a new level in a class, you get its features for that level. You don’t, however, receive the class’s starting equipment, and a few features have additional rules when you’re multiclassing. As a general rule, if you would gain two or more features of the same name, you do not gain the second instance of that feature. Exceptions are detailed below.
Proficiencies
When you gain your first level in a class other than your initial class, you gain only some of new class's starting proficiencies as each classes describes.
Heart Points
When you gain your first level in a class other than your initial class, you don't gain as many heart points, as each class describes.
Magic Meter & Stamina Gauge
All magic points you earn from all sources add together. All stamina points you earn from all sources add together.
Fighting Styles
You can gain and benefit from multiple fighting styles if they are are all derived from Hyrulean classes. You cannot gain a Hyrulean fighting style if you have already learned a traditional D&D fighting style, and vice versa.
Spellcasting
Your capacity for spellcasting depends partly on your combined levels in all your spellcasting classes and partly on your individual levels in those classes. Once you have the Spellcasting feature from more than one class, use the rules below. If you multiclass but have the Spellcasting feature from only one class, you follow the rules as described in that class.
Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell. Similarly, a spellcasting focus, such as a holy symbol, can be used only for the spells from the class associated with that focus.
You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class.
Regardless of your class or spell list, you can cast a spell up to but not exceeding your "magic limit." To determine your combined "magic limit," add them together from all of your spellcasting classes, then from this total subtract 1 from each class after the first. This result is your magic limit. Example: if you are sage 5/researcher 3/scion 1 (9th character level), your magic limit is 7.