Template:Opportunist/6th/Garo
From Legends of Hyrule
Jump to navigationJump to search
Further Learning
At 6th level, you can learn one more martial technique which requires an action to use, and one garo spell of 4-points or fewer. You can still only use any of these only once, and regain the ability to use them when you finish a short or long rest.
You can never maintain knowledge of more than two spells and two techniques through this feature. Such is the way of the secretive arts wielded by Garo.
Overpowering
Starting from 6th level, whenever you use this feature to cast a spell, it is overpowered if possible to be cast as if with 4-points. This increases every three garo levels hereafter: 5-points at 9th level, 6-points at 12th level, 7-points at 15th level, and 8-points at 18th level.