Sage's Smite (spell)

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1-point evocation
Casting time:  1 bonus action
Range:  Self
Components:  V
Duration:  Concentration, up to 1 minute

The next time you hit a creature with an unarmed strike or weapon attack before this spell ends, you cause your weapon to burst with elemental energy to add 1d6 damage as bonus dice. The damage type depends on the sage domain you have chosen:
  • Earth Sage: thunder damage
  • Fire Sage: fire damage
  • Forest Sage: acid damage
  • Light Sage: radiant damage
  • Shadow Sage: necrotic damage
  • Spirit Sage: lightning damage
  • Water Sage: cold damage
  • Wind Sage: force damage
  • Otherwise: poison damage
Upcast. You can upcast this spell by expending extra magic points when you cast it.  For each extra point, increase the bonus dice by 1d6.
1st-level evocation
Casting time:  1 bonus action
Range:  Self
Components:  V
Duration:  Concentration, up to 1 minute

The next time you hit a creature with an unarmed strike or weapon attack before this spell ends, you cause your weapon to burst with elemental energy to add 2d6 damage as bonus dice. The damage type depends on the sage domain you have chosen:
  • Earth Sage: thunder damage
  • Fire Sage: fire damage
  • Forest Sage: acid damage
  • Light Sage: radiant damage
  • Shadow Sage: necrotic damage
  • Spirit Sage: lightning damage
  • Water Sage: cold damage
  • Wind Sage: force damage
  • Otherwise: poison damage
At Higher Levels. For each spell slot level above 1st, increase the bonus dice by 1d6.