Fighter/2nd/Captain

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Duel

Starting from 2nd level, you can use your bonus action to compel a hostile creature within 30 feet of you to focus on you. The target must be able to see you, though it need not be able to understand you. For 1 minute, the creature has disadvantage on attack rolls against creatures other than you. Additionally, each foot the creature moves away from you costs it 1 extra foot of movement.
     Any creature that can't be charmed also can't be affected by this feature.

Bravery

Starting at 3rd level, you have advantage on any saving throw against being frightened.