Other Goods and Services

From Legends of Hyrule
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Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
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This page or section is incomplete, and will eventually be expanded with more information.

Trade Goods

Gemstones

d8
Gemstone
1 Amber
2 Opal
3 Topaz
4 Emerald
5 Ruby
6 Sapphire
7 Star Fragment
8 Diamond

Gemstones include any valuable crystalline minerals from amber to diamonds. Gemstones are so valuable that collectors, nobility, and the otherwise rich sometimes use them as currency in lieu of rupees. Monsters—especially silver and golden monsters—evaporate into valuable gemstones when they are slain, so adventurers and mercenaries often supply and use them as well.
     Aside from being used as currency, gemstones have inherent magical power. Like spoils, they supply their full value when used as materials in crafting. Some spells even use gemstones as a material component, often specifically diamonds. The adjacent table lists the most renowned types of gems in Hyrule, but there could certainly be more beyond these.
     Minerals with overt magical effects, like luminous stones, are considered magic items instead of gemstones. Items that are formed by a creature, from raw pearls to masterwork jewelry, are instead considered spoils. Minerals of value without special properties are usually considered trade goods instead of gemstones.

Spoils

Spoils includes any valuable remains that are left behind by a monster when it is slain, but lack any immediate use like a weapon or a potion. Spoils could include animal meat, jewelry, or even chu jelly. Creature pages might suggest possibilities for what types of creature spoils could be dropped by different creatures, but ultimately the DM is free to improvise whatever spoils seem appropriate if any.
     Spoils can be sold, used as the material component of some spells, or used as materials in crafting. If sold, spoils fetch half their value in rupees. If used as the component for a spell or for crafting, the spoils use their full value as a material cost. Your DM may allow improvised uses such as using an lizalfos tail as an improvised weapon, or using chu jelly as a lubricant.
     When using spoils as a material, your DM may or may not require the item to be somehow related to the intended effect. Chu jelly could be used for a potion for example, but it might be implausible to describe how it is useful for crafting an arrow.

Lifestyle Expenses

Food, Drink, & Lodging

Services

Spellcasting Services

The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]