Holy Aura (spell)
From Legends of Hyrule
Jump to navigationJump to searchPlease download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
11-point abjuration | |
Casting time: | 1 action |
Range: | Self (30-foot radius) |
Components: | V, S, M (a tiny reliquary holding an ancient goddess plume dropped by Hylia herself, worth at least 10,000 rupees) |
Duration: | Concentration, up to 1 minute |
Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. Such an attacker must succeed on a Constitution saving throw or be blinded for the duration.
Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.
8th-level abjuration | |
Casting time: | 1 action |
Range: | Self (30-foot radius) |
Components: | V, S, M (a tiny reliquary holding an ancient goddess plume dropped by Hylia herself, worth at least 10,000 rupees) |
Duration: | Concentration, up to 1 minute |
Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. Such an attacker must succeed on a Constitution saving throw or be blinded for the duration.
Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]