Tools and Vehicles
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
Equipment→ Tools and Vehicles
A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your class, race, feats, or other game features can grant you proficiency with one or more tools. Proficiency with a tool lets you add your proficiency bonus to any ability check that uses the tool for its intended purpose. You can still use a tool even if you aren't proficient with it, but may be unable to add your proficiency bonus to checks which use it.
Tools are not governed by any individual ability score. Use of a musical instrument for example might require an Intelligence check to play in an orderly orchestra, but a Charisma check for an original and impromptu solo performance.
Tools usually have narrower, more specific applications than skills. Many tools cover niches that are not covered by skills, such as crafting items or maneuvering vehicles. Being proficient with a tool may make you an expert on certain skill checks if your DM employs the Tool Expert variant rule.
The list of tools below is not intended to be exhaustive. Your DM may decide that your legend of Hyrule includes an electric guitar as a musical instrument, that bombsmith's tools can be used to craft firearms, or even that you can become proficient with a mere shovel, among many other possibilities.
Contents
Artisan's Tools
Proficiency with an artisan's tool represents training in how to craft appropriate objects with the relevant tools, and repair such objects if applicable. Without proficiency, any attempts to craft or repair items with the tools are of noticeably lower quality. One of the most lucrative uses of downtime involves crafting items. If your campaign lacks much downtime, your DM might use the Craft During Rest variant rule instead.
Click a tool's name to see a more detailed page covering the tool's components, uses, and benefits if using the Tool Expert variant rule.
Tool | Cost | Weight | Summary | d20 |
---|---|---|---|---|
Bombsmith's tools | 300 rp | 8 lb. | Gear for crafting bombs, cannons, or other items that make use of explosive powder. | 1‑2 |
Brewer's supplies | 200 rp | 9 lb. | A jug, a siphon, tubing, glassware, and materials for beer, potions, and other drinks. | 3 |
Calligrapher's supplies | 100 rp | 5 lb. | Ink, parchment, and quills for delicate, beautiful, and precise writing. | 4 |
Carpenter's tools | 80 rp | 6 lb. | A hammer, nails, a hatchet, a saw, a square, a ruler, an adze, a plane, and a chisel. | 5 |
Cartographer's tools | 150 rp | 6 lb. | Partment, ink, quills, calipers, a ruler, and a pair of compasses all for map-making. | 6 |
Cobbler's tools | 50 rp | 5 lb. | A knife, a small hammer, thread, and other gear for making boots and shoes. | 7 |
Cook's utensils | 10 rp | 8 lb. | A pot, knives, forks, spoons, a ladle, and other utensils for culinary arts. | 8-9 |
Glassworker's tools | 300 rp | 5 lb. | Tweezers, blocks, a blowpipe, a marver, flint, and steel for glassblowing and shaping. | 10 |
Jeweler's tools | 250 rp | 2 lb. | Pliers, tweezers, files, a tiny hammer, and a small saw used to work gemstones. | 11 |
Leatherworker's tools | 50 rp | 5 lb. | Leather scraps, a knife, a mallet, a hole punch, an edge, and thread. | 12 |
Mason's tools | 100 rp | 8 lb. | A chisel, a hammer, a trowel, a square, and brushes for construction from stone. | 13 |
Painter's supplies | 100 rp | 5 lb. | Brushes, paints, charcoal, a palette, and canvas for works of art both fine and broad. | 14 |
Potter's tools | 50 rp | 3 lb. | Calipers, a knife, scrapers, ribs, needles, and other gear for pots and ceramics. | 15 |
Smith's tools | 200 rp | 8 lb. | Hammers, tongs, rags, a whetstone, and charcoal, all used to shape heated metal. | 16‑17 |
Tinker's tools | 500 rp | 10 lb. | Various tiny hand tools for fine machine work: glue, tweezers, thread, and more. | 18 |
Weaver's tools | 10 rp | 5 lb. | Thread, needles, and bits of cloth used to tailor clothing and work fabric. | 19 |
Woodcarver's tools | 10 rp | 5 lb. | A carving knife, a tiny saw, and other hand tools for finely shaping wood. | 20 |
Professional Tools
Proficiency with a professional tool represents training in how to how to perform a given profession, trade, or service. Without proficiency, you may be unable to perform anything but the simplest of tasks with the relevant tool. While there are a plethora of professional tools used throughout the Light World, those listed below tend to be the most useful for adventurers.
Click a tool's name to see a more detailed page covering the tool's components, uses, and benefits if using the Tool Expert variant rule.
Tool | Cost | Weight | Summary | d8 |
---|---|---|---|---|
Disguise kit | 250 rp | 3 lb. | Cosmetics, dyes, clothing, and small props used to create a disguise for yourself. | 1 |
Fishing tackle | 10 rp | 4 lb. | A fishing rod with silken line, steel hooks, bobbers, sinkers, and some netting. | 2 |
Forgery kit | 150 rp | 5 lb. | Inks, papers, seals, sealing wax, and hand tools to replicate official documents. | 3 |
Gardening kit | 100 rp | 12 lb. | Clippers, a trowel, a spade, a rake-hoe, and more used to tend or harvest crops and plants. | 4 |
Navigator's tools | 250 rp | 2 lb. | A compass, a ruler, a sextant, parchment, ink, and a quill used for naval navigation. | 5 |
Prospector's kit | 200 rp | 12 lb. | A miner's pick, a hammer, a shovel, a pan, a tiny lens, and a small brush. | 6 |
Rancher's kit | 80 rp | 10 lb. | A crook, 20 feet of rope, a cattle prod, a bucket, and either shearing scissors or a saw. | 7 |
Thieves' tools | 250 rp | 1 lb. | Lock picks, a tiny mirror on handle, pliers, a file, and tweezers for thwarting locks and traps. | 8 |
Musical Instruments
The live play of music is not only incredibly popular in Hyrule, but music has ties to spirits and supernatural forces. Sages and especially bards might rely on a musical instrument to invoke their powers, but many adventurers play music for its own sake. The most renowned and practical instruments for adventurers are listed below. Vocal music—song—instead relies solely on the Performance skill.
Instrument | Cost | Weight | Description | d20 |
---|---|---|---|---|
Brass | ||||
Deku pipes | 90 rp | 12 lb. | A set of horns, each of a different pitch, bound together. Though quite large as a set, special wood keeps their weight manageable. Popular among scrubs and skull kids. |
1 |
Horn | 30 rp | 2 lb. | Small but needs a deep breath. Often used for battle calls. Keyed horns are known as trumpets. | 2 |
Saxophone | 120 rp | 5 lb. | An ornate, keyed horn renowned for its use in smooth jazz renditions of well-known music. | 3 |
Trombone | 90 rp | 5 lb. | A long, large horn distinguished by its sliding component to alter its the pitch produced. | 4 |
Tuba | 150 rp | 30 lb. | A huge keyed horn renowned for its incredibly low, rumbling pitch. Its size is hard to manage. | 5 |
Percussion | ||||
Bell | 30 rp | 2 lb. | A big two-handed bell or a set of bells; ring with different intensity and timing. | 6 |
Drum | 60 rp | 3 lb. | A snare drum or string of small drums worn around the body or waist, played by rhythmically beating with sticks or by hand. Their sound is a favorite among goron musicians. |
7 |
Glockenspiel | 200 rp | 20 lb. | Tuned keys affixed to a board held in one hand, played by striking the keys with a mallet. | 8 |
Maracas | 30 rp | 1 lb. | A pair of wooden rattles, shaken like bells to create music and rhythm. | 9 |
String | ||||
Guitar | 400 rp | 5 lb. | A long-necked lute; became famous in the hands of popular musicians like the IndiGo-Gos. | 10 |
Harp | 300 rp | 2 lb. | Among the most ancient instruments, harps and lyres are favored by many sages. | 11 |
Hurdy-Gurdy | 500 rp | 10 lb. | Prepare the innards of this box takes work, but playing it just requires turning a handle. | 12 |
Lute | 350 rp | 2 lb. | Strummed strings—sometimes plucked—resonate against a plump, hollow wooden body. | 13 |
Viol | 300 rp | 1 lb. | A violin, fiddle, ukulele, undersized cello, etc. Played with a sliding bow or plucking fingers. | 14 |
Woodwind | ||||
Accordion | 400 rp | 15 lb. | A handheld "squeezebox" that is played by pressing and pulling its two sides. Different maneuvers create different sounds. It's particularly popular among rito. |
15 |
Bagpipes | 300 rp | 6 lb. | A "bag" of blown air continuously feeds a few reeds ("pipes"), creating uninterrupted sound. | 16 |
Flute | 20 rp | 1 lb. | Recorder, whistle, etc. Blow into a pipe with holes; covering holes produces different notes. | 17 |
Oboe | 300 rp | 2 lb. | A complex, double-reeded, keyed instrument that superficially resembles a large flute. | 18 |
Ocarina | 20 rp | 1 lb. | Of ancient origin and favored by a legendary hero, it is in practice a simpler form of flute. | 19 |
Pan flute | 120 rp | 2 lb. | A few pipes bound together; blowing pipes of varying lengths creates different notes. | 20 |
Tool Expert
If using the Tool Expert variant rule, being proficient with any musical instrument makes you an expert in:
- Any Charisma (Performance) check that incorporates a musical instrument in which you are proficient.
- Any Intelligence check made to identify aspects of your musical instrument, including music played with your musical instrument and spells which use it as a material component.
Vehicles
You can either be proficient with horse-drawn land vehicles (land vehicles) or aquatic vehicles drawn by sail or pushed by oar (water vehicles), or both. Being proficient adds your proficiency bonus to ability checks made to maneuver and maintain vehicles of the relevant type.
If maneuvering a vehicle during combat, you also add your proficiency bonus to the vehicle's AC.
Land Vehicles
Land vehicles are usually drawn by draft horses, but some other four-legged creatures can be substituted if their combined size and Strength is sufficient. The costs below assume such a creature is not included. Unless pulling a chariot, a creature pulling a land vehicle has its base walking speed drop to 40 feet (equal to a draft horse) before other modifiers apply.
Vehicle | Cost | Weight | Description | AC | hp | Threshold |
---|---|---|---|---|---|---|
Cart | 150 rp | 200 lb. | This simple two-wheeled vehicle is designed to be pulled by a single draft horse. It barely has enough room for three Medium or Small humanoids, including the driver. | 11 | 27 | — |
Sled | 200 rp | 300 lb. | Similar to a wagon, but on runners for moving through snow, over ice, or across bogs too thick for wheels to handle. It generally requires two draft horses if there's more than one passenger. Like a wagon, it can carry as many as six Medium or Small humanoids including the driver. | 11 | 50 | — |
Wagon | 350 rp | 400 lb. | This four-wheeled, open vehicle is for transporting heavy loads but can be fitted for passengers. It generally requires two draft horses if there's more than one passenger. If pulled by two or more draft horses, it can move up to six Medium or Small humanoids. | 13 | 100 | 5 |
Carriage | 1,000 rp | 600 lb. | This four-wheeled, closed-top vehicle provides unmatched shelter and comfort; you can even sleep in it overnight. Its bulk requires at least two draft horses to operate. Up to seven Medium or Small humanoids can inside the cabin, but a driver must sit outside the cabin to guide the carriage. | 15 | 200 | 5 |
Chariot | 2,500 rp | 100 lb. | Built for speed and for combat, a two-wheeled chariot is the ideal choice for a war vehicle. It can barely hold two Medium creatures—one to drive and one to attack—but unlike other drawn vehicles a riding horse or other swift creature can pull with its full speed, its riders have half cover, and the vehicle's steel plating makes it very difficult to damage. | 17 | 300 | 10 |
Water Vehicles
This page or section is incomplete, and will eventually be expanded with more information. |
Vehicle | Cost | Speed | Crew | Pax | Cargo (lb.) | AC | hp | Threshold |
---|---|---|---|---|---|---|---|---|
Raft | 100 rp | 5 feet (1⁄2 mph) | 1 | 1 | 300 | 11 | 10 | — |
Canoe | 500 rp | 25 feet (3 mph) | 1 | 3 | 600 | 11 | 30 | — |
Lion Boat | 5,000 rp | 60 feet (7 mph) | 1 | 1 | 1,000 | 13 | 50 | 5 |
In Legends of Hyrule, the default setting assumes steam power is not robust and widespread enough to support steam ships like the S. S. Linebeck as it appears in Phantom Hourglass. Similarly, all sea-worthy ships are presumed to have sails. If your DM prefers to have these technically advanced ships, simply add 10 mph to the speed of the three top-of-the-line ships—clipper, galleon, and ironclad—and optionally increase their cost by 400,000 rupees to each steam version of each ship. This additional cost includes the cost of coal or whatever fuel the ship needs to produce steam. Such a ship gains only a small speed boost from favorable winds, perhaps 2 mph (or 20 feet per round). |
Canoe. At about 10 feet in length, a canoe has enough room for a couple passengers and can be used to navigate rivers, lakes, and coastal waters—but there's hardly enough room to even lay down. Its speed can only be maintained for as long as oars are used to actively row. Rowing into deep ocean will surely capsize the vessel.
Lion Boat. Named for the now-famous boat used by a legendary hero, a lion boat is even smaller than a typical canoe but is of sturdier construction and its deck is dominated by a sail larger than the rest of the boat. Designed for speed, when skillfully maneuvered a lion boat can match the pace of much larger vessels. In exchange for this speed, any lion boat will be capsized frequently; any time the boat is hit by an attack or hit by a particularly strong wind, all riders are dumped into adjacent water water. It is a risky yet cost-effective way to speed between nearby oceanic isles, but its small size prevents any journey that would take more than a day.
Sailboat.
Caravel.
Clipper.
Galleon.
Ironclad.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]