Freedom of Movement (spell)
From Legends of Hyrule
Jump to navigationJump to search
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
6-point abjuration | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | 1 hour |
You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained.
The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every two extra points, you can affect one additional creature for the duration.
4th-level abjuration | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | 1 hour |
You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained.
The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can affect one additional creature for every two slot levels above 4th.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]