Lullaby (spell)
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Player's Guide |
System Reference |
Compendium |
2-point enchantment | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V, S, M (a musical instrument with which you are proficient) |
Duration: | Concentration, up to 1 minute |
The sound of your music sends creatures into a magical slumber. Roll 4d12; the total is how many heart points of creatures this spell can affect. Creatures within range are affected in ascending order of their current heart points (ignoring creatures which are already unconscious).
Starting with the creature that has the lowest current heart points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's heart points from the total before moving on to the creature with the next lowest heart points. A creature's heart points must be equal to or less than the remaining total for that creature to be affected. A willing creature counts as though it has 0 heart points, and can remain asleep until it naturally awakens.
Constructs, undead, any creature that can't hear, and creatures immune to being charmed aren't affected by this spell.
At Higher Levels. For each extra point, roll an additional 1d12.
1st-level enchantment | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V, S, M (a musical instrument with which you are proficient) |
Duration: | Concentration, up to 1 minute |
The sound of your music sends creatures into a magical slumber. Roll 4d12; the total is how many heart points of creatures this spell can affect. Creatures within range are affected in ascending order of their current heart points (ignoring creatures which are already unconscious).
Starting with the creature that has the lowest current heart points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's heart points from the total before moving on to the creature with the next lowest heart points. A creature's heart points must be equal to or less than the remaining total for that creature to be affected. A willing creature counts as though it has 0 heart points, and can remain asleep until it naturally awakens.
Constructs, undead, any creature that can't heart, and creatures immune to being charmed aren't affected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 1d12 for each slot level above 1st.
Categories:
- Spells
- Enchantment spells
- 2-point spells
- Concentration spells
- Bard spells
- Earth sage spells
- Fire sage spells
- Forest sage spells
- Light sage spells
- Shadow sage spells
- Spirit sage spells
- Water sage spells
- Wind sage spells
- Fairy scion spells
- Defenseless spells
- Non-damaging and non-healing spells
- Unconscious-causing spells