Wolf (creature)

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Player's Guide

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System Reference

Hyrulean Guidelines
Using Ability Scores
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Time & Movement
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Creature Overview
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3cuTCbz.png

CreaturesBeastsWolf

Wolf
Medium beast (animal), unaligned
Divider.png
Armor Class 13 (natural armor)
Heart Points 11 (2d8 + 2)
Speed 40 ft.
Divider.png
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Divider.png
Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages
Challenge 1/4 (50 XP) Proficiency Bonus +2    
Divider.png
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Wolf
Medium beast (animal), unaligned
Divider.png
Armor Class 13 (natural armor)
Heart Points 38 (7d8 + 7)
Speed 40 ft.
Divider.png
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Divider.png
Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages
Challenge 1 (200 XP) Proficiency Bonus +2    
Divider.png
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Multiattack. The wolf makes two bite attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Wolf
Medium beast (animal), unaligned
Divider.png
Armor Class 13 (natural armor)
Heart Points 55 (10d8 + 10)
Speed 40 ft.
Divider.png
STR
13 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Divider.png
Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages
Challenge 2 (450 XP) Proficiency Bonus +2    
Divider.png
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Multiattack. The wolf makes three bite attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Wolf
Medium beast (animal), unaligned
Divider.png
Armor Class 14 (natural armor)
Heart Points 71 (11d8 + 22)
Speed 40 ft.
Divider.png
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Divider.png
Skills Perception +3, Stealth +5
Senses passive Perception 13
Languages
Challenge 3 (700 XP) Proficiency Bonus +2    
Divider.png
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Multiattack. The wolf makes three bite attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Wolf
Medium beast (animal), unaligned
Divider.png
Armor Class 14 (natural armor)
Heart Points 78 (12d8 + 24)
Speed 40 ft.
Divider.png
STR
15 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Divider.png
Skills Perception +3, Stealth +5
Senses passive Perception 13
Languages
Challenge 4 (1,100 XP) Proficiency Bonus +2    
Divider.png
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Multiattack. The wolf makes three bite attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Wolf
Medium beast (animal), unaligned
Divider.png
Armor Class 14 (natural armor)
Heart Points 97 (13d8 + 39)
Speed 40 ft.
Divider.png
STR
16 (+3)
DEX
17 (+3)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Divider.png
Skills Perception +4, Stealth +6
Senses passive Perception 14
Languages
Challenge 5 (1,800 XP) Proficiency Bonus +3    
Divider.png
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Multiattack. The wolf makes three bite attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Wolf
Medium beast (animal), unaligned
Divider.png
Armor Class 15 (natural armor)
Heart Points 105 (14d8 + 42)
Speed 40 ft.
Divider.png
STR
17 (+3)
DEX
18 (+4)
CON
17 (+3)
INT
3 (-4)
WIS
13 (+1)
CHA
6 (-2)
Divider.png
Skills Perception +4, Stealth +7
Senses passive Perception 14
Languages
Challenge 6 (2,300 XP) Proficiency Bonus +3    
Divider.png
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Multiattack. The wolf makes three bite attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Wolf
Medium beast (animal), unaligned
Divider.png
Armor Class 15 (natural armor)
Heart Points 127 (15d8 + 60)
Speed 40 ft.
Divider.png
STR
18 (+4)
DEX
19 (+4)
CON
18 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
6 (-2)
Divider.png
Skills Perception +5, Stealth +7
Senses passive Perception 15
Languages
Challenge 7 (2,900 XP) Proficiency Bonus +3    
Divider.png
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Multiattack. The wolf makes three bite attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Wolf
Medium beast (animal), unaligned
Divider.png
Armor Class 16 (natural armor)
Heart Points 136 (16d8 + 64)
Speed 40 ft.
Divider.png
STR
19 (+4)
DEX
20 (+5)
CON
19 (+4)
INT
3 (-4)
WIS
15 (+2)
CHA
7 (-2)
Divider.png
Skills Perception +5, Stealth +8
Senses passive Perception 15
Languages
Challenge 8 (3,900 XP) Proficiency Bonus +3    
Divider.png
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Multiattack. The wolf makes three bite attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Wolf
Medium beast (animal), unaligned
Divider.png
Armor Class 17 (natural armor)
Heart Points 152 (16d8 + 80)
Speed 40 ft.
Divider.png
STR
20 (+5)
DEX
21 (+5)
CON
20 (+5)
INT
4 (-3)
WIS
16 (+3)
CHA
8 (-1)
Divider.png
Skills Perception +7, Stealth +9
Senses passive Perception 17
Languages
Challenge 9 (5,000 XP) Proficiency Bonus +4    
Divider.png
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Multiattack. The wolf makes three bite attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.


Related pages


The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]
The material on this page is based primarily on content found in Twilight Princess and Breath of the Wild, both of which are copyright Nintendo Co., Ltd.