Foresight (spell)
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Player's Guide |
System Reference |
Compendium |
13-point divination | |
Casting time: | 1 minute |
Range: | Touch |
Components: | V, S |
Duration: | 8 hours |
You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can't be surprised and has advantage on all attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration. This spell immediately ends if you cast it again before its duration ends.
Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.
9th-level divination | |
Casting time: | 1 minute |
Range: | Touch |
Components: | V, S |
Duration: | 8 hours |
You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can't be surprised and has advantage on all attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration. This spell immediately ends if you cast it again before its duration ends.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]
Categories:
- Legendary spells
- Spells
- Divination spells
- 13-point spells
- Magic knight spells
- Bard spells
- Garo spells
- Technomancer spells
- Witch spells
- Earth sage spells
- Fire sage spells
- Forest sage spells
- Light sage spells
- Shadow sage spells
- Spirit sage spells
- Water sage spells
- Wind sage spells
- Armos scion spells
- Dragon scion spells
- Fairy scion spells
- Poe scion spells
- Defenseless spells
- Non-damaging and non-healing spells