Disguise Self (spell)
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Player's Guide |
System Reference |
Compendium |
2-point illusion | |
Casting time: | 1 action |
Range: | Self |
Components: | V, S |
Duration: | 1 hour |
You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, the duration increases by 1 hour.
1st-level illusion | |
Casting time: | 1 action |
Range: | Self |
Components: | V, S |
Duration: | 1 hour |
You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the duration increases by 1 for each slot level above 1st.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]
Categories:
- Upcast
- Spells
- Illusion spells
- 2-point spells
- Bard spells
- Garo spells
- Technomancer spells
- Witch spells
- Wizzrobe spells
- Earth sage spells
- Fire sage spells
- Forest sage spells
- Light sage spells
- Shadow sage spells
- Spirit sage spells
- Water sage spells
- Wind sage spells
- Armos scion spells
- Dragon scion spells
- Fairy scion spells
- Poe scion spells
- Defenseless spells
- Non-damaging and non-healing spells