Bestowed Magic (spell)

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5-point conjuration
Casting time:  1 action
Range:  Self
Components:  V, S
Duration:  8 hours

You send your magic to any creature you can see or name, to be used by that creature in one of the following ways you choose when you cast this spell:
  • Any creature of your choice gains the knowledge and ability to cast any one cantrip of your choice for the duration. It uses your spellcasting ability.
  • You bestow upon any creature the knowledge and ability to cast any one powered spell of 2 points or lower (1st-level), if the spell doesn't restore heart points. If the creature has the Spellcasting feature or similar, it can cast this spell with that feature. Otherwise the creature can cast the spell once within the duration, and uses your spellcasting ability to do so.
  • You grant a creature the ability to use any one extraordinary technique of your choice. The creature can use this technique with stamina points if it is has them, otherwise the creature can use this technique once within the duration.
  • The creature gains advantage on one ability check, saving throw, or attack roll of its choice within the duration. It must choose to use this effect before the roll is made.
You can discern if your magic was sent successfully or not, and you know instantly if the effect has been used. You otherwise gain no special insight into the creature or how it is using your magic.
     If you cast this spell again, any previous instance of it ends.
3rd-level conjuration
Casting time:  1 action
Range:  Self
Components:  V, S
Duration:  8 hours

You send your magic to any creature you can see or name, to be used by that creature in one of the following ways you choose when you cast this spell:
  • Any creature of your choice gains the knowledge and ability to cast any one cantrip of your choice for the duration. It uses your spellcasting ability.
  • You bestow upon any creature the knowledge and ability to cast any one powered spell of 2 points or lower (1st-level), if the spell doesn't restore heart points. If the creature has the Spellcasting feature or similar, it can cast this spell with that feature. Otherwise the creature can cast the spell once within the duration, and uses your spellcasting ability to do so.
  • You grant a creature the ability to use any one extraordinary technique of your choice. The creature can use this technique with stamina points if it is has them, otherwise the creature can use this technique once within the duration.
  • The creature gains advantage on one ability check, saving throw, or attack roll of its choice within the duration. It must choose to use this effect before the roll is made.
You can discern if your magic was sent successfully or not, and you know instantly if the effect has been used. You otherwise gain no special insight into the creature or how it is using your magic.
     If you cast this spell again, any previous instance of it ends.