Wind/2nd

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Wind Discipline

At 2nd level, you gain one of the following disciplines of your choice.

Air Sense

  • You are always accurately aware of the direction and speed of wind if you are able to feel it on your body.
  • You can instantly discern if the wind is derived from natural, mechanical, or magical sources; and whether or not the air you are breathing is created by magic.
  • You have advantage on any Wisdom (Perception) check based on smell.
  • You have advantage on any Intelligence (Nature) check made to predict the weather.

Flow

You gain the touch wind cantrip, and it does not count against your cantrips known. If you already have this cantrip, you gain another of your choice from your sage spell list.

You can cast feather fall even if you don't have it prepared, and can cast it with 2 fewer magic points (minimum 0).

Gale Force

You can use your Wisdom modifier in place of your Strength modifier when making any ability check or saving throw to avoid being grappled, knocked prone, or moved.

When you attempt to shove a creature, you can use your Wisdom modifier in place of your Strength modifier.

Wind's Deflection

When you are hit by a ranged attack, you can use your reaction to reduce the damage you take from that attack by 1d12. If you reduce the damage to 0, the attack instead misses you.