Ice Cube (spell)
From Legends of Hyrule
Jump to navigationJump to searchPlease download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
5-point evocation | |
Casting time: | 1 action |
Range: | 90 feet |
Components: | V, S |
Duration: | Instantaneous |
At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart. Any creature in a 20-foot cube originating from the point you chose must make a Constitution saving throw. A target takes 8d6 cold damage on a successful save, or half as much on a failed one.
Any creature reduced to 0 heart points by this damage is petrified into solid ice until it thaws naturally.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every extra point, increase the damage by 1d6.
3rd-level evocation | |
Casting time: | 1 action |
Range: | 90 feet |
Components: | V, S |
Duration: | Instantaneous |
At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart. Any creature in a 20-foot cube originating from the point you chose must make a Constitution saving throw. A target takes 8d6 cold damage on a successful save, or half as much on a failed one.
Any creature reduced to 0 heart points by this damage is petrified into solid ice until it thaws naturally.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.