Great Fairy Fountain (spell)

From Legends of Hyrule
Revision as of 01:28, 24 April 2020 by Guy (talk | contribs)
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

7-point transmutation
Casting time:  1 action
Range:  Touch
Components:  V, S, M (100 rupees worth of spoils such as insect wings and flower petals which are consumed by the spell)
Duration:  Concentration, up to 10 minutes

You touch and enhance a pool of water so that it heals all who enter it. You do so by sprinkling crushed bits of the material components into fairy dust, then sprinkling this dust through the pool. The pool of water cannot be more than 200 feet across at widest point and can be no more than 5 feet deep. For the duration, any living creature that begins its turn in the pool recovers heart points equal to your casting ability modifier (minimum 1). If a creature spends the entire duration in the pool, it ultimately recovers heart points equal to 100 x your casting ability modifier.
     Any creature that starts its turn in the pool or enters it on its turn is absolved of all the following conditions: blinded, deafened, ignited, frozen, paralyzed, petrified, and poisoned.
     Undead and constructs are unaffected by this spell.
     Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.
5th-level transmutation
Casting time:  1 action
Range:  Touch
Components:  V, S, M (100 rupees worth of spoils such as insect wings and flower petals which are consumed by the spell)
Duration:  Concentration, up to 10 minutes

You touch and enhance a pool of water so that it heals all who enter it. You do so by sprinkling crushed bits of the material components into fairy dust, then sprinkling this dust through the pool. The pool of water cannot be more than 200 feet across at widest point and can be no more than 5 feet deep. For the duration, any living creature that begins its turn in the pool recovers heart points equal to your casting ability modifier (minimum 1). If a creature spends the entire duration in the pool, it ultimately recovers heart points equal to 100 x your casting ability modifier.
     Any creature that starts its turn in the pool or enters it on its turn is absolved of all the following conditions: blinded, deafened, ignited, frozen, paralyzed, petrified, and poisoned.
     Undead and constructs are unaffected by this spell.
     Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.